Using all of the character classes available will give you a far more tactical chance of success, and the online multiplayer works surprisingly well with very little lag and pretty decent comms. Dungeon Hunter offers full 4 player local or online co-op, and it’s playing with others that really brings the best out of the game. Playing through on your own won’t give you the best experience though. Don’t be mistaken, this isn’t the type of game you’ll spend 50 hours playing, but some randomly generated locations and various classes to use will mean you may well end up playing the campaign through a couple of times, which isn’t bad considering you’ll get around 7 or 8 hours out of a single play through. You can level up all the way to level 75 so you’re never short on ways to improve and get more powerful, and there’s a nice range of bad guys to keep you busy in the meantime. In amongst all this you’ve got your usual looting, collecting, buying and selling and with many enemies dropping cash or items for you to collect it’s tempting to hunt out every bad guy you can find just to have more to pick up. There are only four main elements to your character – strength, dexterity, endurance and energy but it’s feels more than enough to give you the chance to develop your own style of playing. Generally though it’s a pure hack and slash affair, but doesn’t get boring as a result of a great range of weapons and special actions available for you to unleash on the bad guys.Īs an RPG Dungeon Hunter does a pretty good job. At times like this, and indeed during most combat, you’ll be button-mashing like crazy but an intelligent use of your powerful special attacks (which drains your powers and can only be done a certain number of times before recharging them) and magic spells which also need recharging gives your fighting a slightly more tactical edge. From here on you’ll have a range of tasks to carry out, some of them fairly straightforward but others being far tougher as you get zombies and other nasties swarming all around you. Not the most promising start, it has to be said.Īfter a quick romp through your first dungeon (which serves mainly as a tutorial) you’ll emerge into a town where you’ll receive your first few quests, and the main bulk of the game begins. No customisation at all no colour settings, no gender options, not even a choice of preset appearances. You give your guy a name, then… the game starts. First step, choose a character class from the three standard types on offer: Fighter, Mage or Rogue, each having their own basic set of skills which can be developed as the game progresses. So with the backstory out of the way, we can launch into the character selection and customising. It’s a fairly shallow story, but it does the job reasonably enough. It turns out you’re a King, who’s been quite dead for a fair while and has been brought back to life by some fairies in order to fight the evil queen and rid the world of her less than friendly minions. After a brief introduction which outlines the story you can get going. That’s as well as maybe, but being new to the dungeon hunting genre I sat down to get cracking with Dungeon Hunter with no preconceptions, no previous ideas of what to expect and no clue how any of this would work out. I’m told it’s easy to compare Dungeon Hunter Alliance to a range of older dungeon-based RPGs, that it’s all been done before. Despite a spectacularly cheesy release trailer which, if the comments on our previous article are to be believed, was enough to put people off Gameloft have given us a surprisingly deep and enjoyable adventure. Released last week in the EU and this week in the US, Dungeon Hunter: Alliance brings co-op RPG action onto the PS3.
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